` will become widgets of this type.
The function promotes a bare widget object (which is created by the
core widget code and passed in as `this`) into a
widget of the appropriate type. MKWS doesn't use classes or explicit
prototypes: it just makes objects that have the necessary
behaviours. There are _no_ behaviours that Widgets are obliged to
provide: you can make a doesn't-do-anything-at-all widget if you like:
mkws.registerWidgetType('sluggard', function() {});
More commonly, widgets will subscribe to one or more events, so that
they're notified when something interesting happens. For example, the
`log` widget asks to be notified when a `log` event happens, and
appends the logged message to its node, as follows:
mkws.registerWidgetType('log', function() {
var that = this;
this.team.queue("log").subscribe(function(teamName, timestamp, message) {
$(that.node).append(teamName + ": " + timestamp + message + "
");
});
});
This simple widget illustrates several important points:
* The base widget object (`this`) has several baked-in properties and
methods that are available to individual widgets. These include
`this.team` (the team that this widget is a part of) and `this.node`
(the DOM element of the widget). See below for a full list.
* The team object (`this.team`) also has baked-in properties and
methods. These include the `queue` function, which takes an event-name
as its argument. See below for a full list.
* You can add functionality to a widget by subscribing it to an
event's queue using `this.team.queue("EVENT").subscribe`. The
argument is a function which is called whenever the event is
published.
* As with so much JavaScript programming, the value of the special
variable `this` is lost inside the `subscribe` callback function,
so it must be saved if it's to be used inside that callback
(typically as a local variable named `that`).
Widget specialisation (inheritance)
-----------------------------------
Many widgets are simple specialisations of existing widgets. For
example, the `images` widget is the same as the `records` widget
except that it defaults to using the `images` template for displaying
its result list. It's defined as follows:
mkws.registerWidgetType('images', function() {
mkws.promotionFunction('records').call(this);
if (!this.config.template) this.config.template = 'images';
});
Remember that when a promotion function is called, it's passed a base
widget object that's not specialised for any particular task. To make
a specialised widget, you first promote that base widget into the type
that you want to specialise from -- in this case, `Records` -- using
the promotion function that's been registered for that type.
Once this has been done, the specialisations can be introduced. In
this case, it's a very simple matter of changing the `template`
configuration setting to `'images'` unless it's already been given an
explicit value. (That would occur if the HTML used an element like
`
` to use a customised
template.
Reference Guide
===============
Widget properties and methods
-----------------------------
The following properties and methods exist in the bare widget object
that is passed into `registerWidgetType`'s callback function, and can
be used by the derived widget.
* `String this.type` --
A string containing the type of the widget (`search`,
`switch`, etc.)
* `Team this.team` --
The team object to which this widget belongs. The team has
several additional important properties and methods, described
below.
* `DOMElement this.node` --
The DOM element of the widget. Most often used for inserting
HTML into the widget element.
* `Hash this.config` --
A table of configuration values for the widget. This table
inherits missing values from the team's configuration, which
in turn inherits from the top-level MKWS configuration, which
inherits from the default configuration. Instances of widgets
in HTML can set configuration items as HTML attributes: for
example, the HTML element
`
`
creates a widget for which `this.config.maxrecs` is set to 10.
* `String this.toString()` --
A function returning a string that briefly names this
widget. Can be useful in logging.
* `Void this.log(string)` --
A function to log a string for debugging purposes. The string
is written on the browser console, and also published to any
subcribers to the `log` event.
* `String this.value()` --
A function returning the value of the widget's HTML element.
* `VOID autosearch()` --
Registers that this kind of widget is one that requires an
automatic search to be run for it if an `autosearch` attribute
is provided on the HTML element. This is appropriate for
widgets such as `Records` and `Facet` that display some part
of a search result.
* `subwidget(type, overrides, defaults)` --
Returns the HTML of a subwidget of the specified type, which
can then be inserted into the widget using the
`this.node.html` function. The subwidget is given the same
attributes at the parent widget that invokes this function,
except where overrides are passed in. If defaults are also
provided, then these are used when the parent widget provides
no values. Both the `overrides` and `defaults` arguments are
hashes: the latter is optional. This can be used to assemble
compound widgets containing several subwidgets.
In addition to these properties and methods of the bare widget object,
some kinds of specific widget add other properties of their own. For
example, the `builder` widget uses a `callback` property as the
function that it use to publish the widget definition that it
constructs. This defaults to the builtin function `alert`, but can be
overridden by derived widgets such as `console-builder`.
Team methods
------------
Since the team object is supposed to be opaque to widgets, all access
is via the following API methods rather than direct access to
properties.
* `String team.name()`
* `Bool team.submitted()`
* `Num team.perpage()`
* `Num team.totalRecordCount()`
* `Num team.currentPage();`
* `String team.currentRecordId()`
* `String team.currentRecordData()`
These are all simple accessor functions that provide the ability to
read properties of the team. `submitted` is initially false, then
becomes true when the first search is submitted (manually or
automatically).
* `Array team.filters()` --
Another accessor function, providing access to the array of
prevailing filters (which narrow the search results by means
of Pazpar2 filters and limits). This is really too complicated
an object for the widgets to be given access to, but it's
convenient to do it this way. If you have a reason for using
this, see the `Navi` widget, which is the only place it's used.
* `Bool team.targetFiltered(targetId)` --
Indicates whether the specified target has been filtered by
selection as a facet. This is used only by the `Facet` widget,
and there is probably no reason for you to use it.
* `Hash team.config()` --
Access to the team's configuration settings. There is
rarely a need to use this: the settings that haven't
been overridden are accessible via `this.config`.
* `Void team.set_sortOrder(string)`, `Void team.set_perpage(number)` --
"Setter" functions for the team's `sortOrder` and `perpage`
functions. Unlikely to be needed outside of the `Sort` and
`Perpage` widgets.
* `Queue team.queue(eventName)` --
Returns the queue associated with the named event: this can be
used to subscribe to the event (or more rarely to publish
it). See [the section on events, below](#events).
* `Void team.newSearch(query, sortOrder, maxrecs, perpage, limit, targets, targetfilter)` --
Starts a new search with the specified parameters. All but the
query may be omitted, in which case the prevailing defaults
are used. The meanings of the parameters are those of the
same-named [configuration
settings](mkws-manual.html#configuration-settings) described in
the user's manual.
* `Void team.reShow()` --
Using the existing search, re-shows the result records after a
change in sort-order, per-page count, etc.
* `String team.recordElementId(recordId)` --
Utility function for converting a record identifer (returned
from Pazpar2) into a version suitable for use as an HTML
element ID.
* `String team.renderDetails(recordData)` --
Utility function returns an HTML rendering of the record
represented by the specified data.
* `Template team.loadTemplate(templateName)` --
Loads (or retrieves from cache) the named Handlebars template,
and returns it in a form that can be invoked as a function,
passed a data-set.
Some of these methods are arguably too low-level and should not be
exposed; others should probably be widget-level methods. The present
infelicities should be fixed in future releases, but backwards
compatibility with the present API will be maintained for at least one
complete major-release cycle.
Events
------
The following events are generated by the widget-set code:
* `authenticated` (authName, realm) --
When authentication is completed successfully, this event is
published to _all_ teams. Two parameters are passed: the
human-readable name of the library that has been authenticated
onto, and the correponding machine-readable library ID.
* `ready` --
Published to _all_ teams when they are ready to search. No
parameters are passed. This event is used to implement
automatic searching, and should probably not be used by
application code.
* `stat` (data) --
Published to a team when a `stat` response is reveived from
Pazpar2. The data from the response is passed as a parameter.
* `firstrecords` (hitcount) --
Published to a team when the first set of records is found by
a search. The number of records found (so far) is passed as
the parameter.
* `complete` (hitcount) --
Published to a team when a search is complete, and no more
records will be found (i.e. all targets have either responded
or failed with an error). The final number of records found is
passed as the parameter.
* `targets` (data) --
Published to a team when a `bytarget` response is reveived from
Pazpar2. The data from the response is passed as a parameter.
* `facets` (data) --
Published to a team when a `term` response is reveived from
Pazpar2. The data from the response is passed as a parameter.
* `pager` (data) --
Published to a team when a `show` response is reveived from
Pazpar2. The data from the response is passed as a
parameter. This event is used to update the pager, showing how
many records have been found, which page is being displayed,
etc.
* `records` (data) --
Also published to a team when a `show` response is reveived
from Pazpar2. The data from the response is passed as a
parameter. This event is used to update the displayed records.
* `record` (data) --
Published to a team when a `record` response is reveived from
Pazpar2 (i.e. the full data for a single record). The data
from the response is passed as a parameter.
* `navi` --
Published to a team when a new search is about to be
submitted. This is a signal that the navigation area, showing
which filters are in effect, should be updated. No parameter
is passed: the event handler should consult `team.filters` to
see what the prevailing set is.
* `log` (teamName, timestamp, message) --
Published to a team when a message is about to be logged to
the console for debugging. Three arguments are passed: the
name of the team that generated the log message, a timestamp
string, and the message itself. Note that this event is _not_
published when the widget-set core code generates a log
message -- only when a team or a widget does.
- - -
Copyright (C) 2013-2014 Index Data ApS.