* See the file LICENSE for details.
* Sebastian Hammer, Adam Dickmeiss
*
- * $Log: yaz-pdu-assoc.h,v $
- * Revision 1.3 1999-02-02 14:01:13 adam
- * First WIN32 port of YAZ++.
- *
- * Revision 1.2 1999/01/28 13:08:40 adam
- * Yaz_PDU_Assoc better encapsulated. Memory leak fix in
- * yaz-socket-manager.cc.
- *
- * Revision 1.1.1.1 1999/01/28 09:41:07 adam
- * First implementation of YAZ++.
- *
+ * $Id: yaz-pdu-assoc.h,v 1.6 1999-11-10 10:02:34 adam Exp $
*/
#include <comstack.h>
PDU_Queue *m_queue_out;
int Yaz_PDU_Assoc::flush_PDU();
int *m_destroyed;
+ int m_idleTime;
public:
/// Create object using specified socketObservable
- Yaz_PDU_Assoc(IYazSocketObservable *socketObservable, COMSTACK cs);
+ Yaz_PDU_Assoc(IYazSocketObservable *socketObservable, COMSTACK cs = 0);
/// Close socket and destroy object.
virtual ~Yaz_PDU_Assoc();
/// Clone the object
void close();
/// Close and destroy
void destroy();
+ /// Set Idle Time
+ void idleTime (int timeout);
};