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Work on proxy.
[yazpp-moved-to-github.git]
/
include
/
yaz-pdu-assoc.h
diff --git
a/include/yaz-pdu-assoc.h
b/include/yaz-pdu-assoc.h
index
425a230
..
ff286c0
100644
(file)
--- a/
include/yaz-pdu-assoc.h
+++ b/
include/yaz-pdu-assoc.h
@@
-3,14
+3,7
@@
* See the file LICENSE for details.
* Sebastian Hammer, Adam Dickmeiss
*
* See the file LICENSE for details.
* Sebastian Hammer, Adam Dickmeiss
*
- * $Log: yaz-pdu-assoc.h,v $
- * Revision 1.2 1999-01-28 13:08:40 adam
- * Yaz_PDU_Assoc better encapsulated. Memory leak fix in
- * yaz-socket-manager.cc.
- *
- * Revision 1.1.1.1 1999/01/28 09:41:07 adam
- * First implementation of YAZ++.
- *
+ * $Id: yaz-pdu-assoc.h,v 1.6 1999-11-10 10:02:34 adam Exp $
*/
#include <comstack.h>
*/
#include <comstack.h>
@@
-23,7
+16,7
@@
the method connect. The server role is initiated by using the
listen method.
*/
the method connect. The server role is initiated by using the
listen method.
*/
-class Yaz_PDU_Assoc : public IYaz_PDU_Observable, IYazSocketObserver {
+class YAZ_EXPORT Yaz_PDU_Assoc : public IYaz_PDU_Observable, IYazSocketObserver {
private:
enum { Connecting, Connected, Listen, Ready, Closed } m_state;
class PDU_Queue {
private:
enum { Connecting, Connected, Listen, Ready, Closed } m_state;
class PDU_Queue {
@@
-46,9
+39,10
@@
class Yaz_PDU_Assoc : public IYaz_PDU_Observable, IYazSocketObserver {
PDU_Queue *m_queue_out;
int Yaz_PDU_Assoc::flush_PDU();
int *m_destroyed;
PDU_Queue *m_queue_out;
int Yaz_PDU_Assoc::flush_PDU();
int *m_destroyed;
+ int m_idleTime;
public:
/// Create object using specified socketObservable
public:
/// Create object using specified socketObservable
- Yaz_PDU_Assoc(IYazSocketObservable *socketObservable, COMSTACK cs);
+ Yaz_PDU_Assoc(IYazSocketObservable *socketObservable, COMSTACK cs = 0);
/// Close socket and destroy object.
virtual ~Yaz_PDU_Assoc();
/// Clone the object
/// Close socket and destroy object.
virtual ~Yaz_PDU_Assoc();
/// Clone the object
@@
-65,4
+59,6
@@
class Yaz_PDU_Assoc : public IYaz_PDU_Observable, IYazSocketObserver {
void close();
/// Close and destroy
void destroy();
void close();
/// Close and destroy
void destroy();
+ /// Set Idle Time
+ void idleTime (int timeout);
};
};