% 11 August 2014
-Introduction
-============
+Overview
+========
+
+Core concepts
+-------------
Development with MKWS consists primarily of defining new types of
widgets. These can interact with the core functionality is several
defined ways.
-You create a new widget type by calling the mkws.registerWidgetType
+You create a new widget type by calling the `mkws.registerWidgetType`
function, passing in the widget name and a function. The name is used
to recognise HTML elements as being widgets of this type -- for
-example, if you register a "Foo" widget, elements like <div
-class="mkwsFoo"> will be widgets of this type.
+example, if you register a `Foo` widget, elements like
+`<div class="mkwsFoo">` will be widgets of this type.
-The function promotes a bare widget object (passed as `this') into a
+The function promotes a bare widget object (passed as `this`) into a
widget of the appropriate type. MKWS doesn't use classes or explicit
prototypes: it just makes objects that have the necessary
-behaviours. Widgets have *no* behaviours that they have to provide:
-you can make a doesn't-do-anything-at-all widget if you like:
+behaviours. There are _no_ behaviours that Widgets are obliged to
+provide: you can make a doesn't-do-anything-at-all widget if you like:
mkws.registerWidgetType('Sluggard', function() {});
More commonly, widgets will subscribe to one or more events, so that
they're notified when something interesting happens. For example, the
-"Log" widget asks to be notified when a "log" event happens, and
+`Log` widget asks to be notified when a `log` event happens, and
appends the logged message to its node, as follows:
mkws.registerWidgetType('Log', function() {
- var that = this;
+ var that = this;
- this.team.queue("log").subscribe(function(teamName, timestamp, message) {
- $(that.node).append(teamName + ": " + timestamp + message + "<br/>");
- });
+ this.team.queue("log").subscribe(function(teamName, timestamp, message) {
+ $(that.node).append(teamName + ": " + timestamp + message + "<br/>");
+ });
});
This simple widget illustrates several important points:
-* The base widget object (`this') has several baked-in properties and
+* The base widget object (`this`) has several baked-in properties and
methods that are available to individual widgets. These include
- this.team (the team that this widget is a part of) and this.node
- (the DOM element of the widget).
+ `this.team` (the team that this widget is a part of) and `this.node`
+ (the DOM element of the widget). See below for a full list.
+
+* The team object (`this.team`) also has baked-in properties and
+ methods. These include the `queue` function, which takes an event-name
+ as its argument. See below for a full list.
-* The team object (`this.team') also has baked-in properties and
- methods. These include the queue function, which takes an event-name
- as its argument. It's possible to subscribe to an event's queue
- using this.team.queue("EVENT").subscribe. The argument is a function
- which is called whenever the event is published. The arguments to
- the function are different for different events.
+* You can add functionality to a widget by subscribing it to an
+ event's queue using `this.team.queue("EVENT").subscribe`. The
+ argument is a function which is called whenever the event is
+ published. The arguments to the function are different for different
+ events.
-* The value of `this' is lost inside the subscribe callback, so it
- must be saved if it's to be used inside that callback (typically as
- a local variable named `that').
+* As with so much JavaScript programming, the value of the special
+ variable `this` is lost inside the `subscribez` callback function,
+ so it must be saved if it's to be used inside that callback
+ (typically as a local variable named `that`).
-Specialisation (Inheritance)
-============================
+Widget specialisation (inheritance)
+-----------------------------------
Many widgets are simple specialisations of existing widgets. For
-example, the "Record" widget is the same as the "Records" widget
+example, the `Record` widget is the same as the `Records` widget
except that it defaults to displaying a single record. It's defined as
follows:
mkws.registerWidgetType('Record', function() {
- mkws.promotionFunction('Records').call(this);
- if (!this.config.maxrecs) this.config.maxrecs = 1;
+ mkws.promotionFunction('Records').call(this);
+ if (!this.config.maxrecs) this.config.maxrecs = 1;
});
Remember that when a promotion function is called, it's passed a base
widget object that's not specialised for any particular task. To make
-a specialised widget, first promote that base widget into the type
-that you want to specialise from -- in this case, "Records" -- using
+a specialised widget, you first promote that base widget into the type
+that you want to specialise from -- in this case, `Records` -- using
the promotion function that's been registered for that type.
Once this has been done, the specialisations can be introduced. In
-this case, it's a very simple matter of changing the "maxrecs"
+this case, it's a very simple matter of changing the `maxrecs`
configuration setting to 1 unless it's already been given an explicit
-value. (That would occur if the HTML used an element like <div
-class="mkwsRecord" maxrecs="2">, though it's not obvious why anyone
+value. (That would occur if the HTML used an element like `<div
+class="mkwsRecord" maxrecs="2">`, though it's not obvious why anyone
would do that.)
-Widget Properties and Methods
-=============================
+Reference Guide
+===============
+
+
+Widget properties and methods
+-----------------------------
+
+The following properties and methods exist in the bare widget object
+that is passed into `registerWidgetType`'s callback function, and can
+be used by the derived widget.
-String this.type
+* `String this.type` --
A string containing the type of the widget.
-Team this.team
+* `Team this.team` --
The team object to which this widget belongs. The team has
several additional important properties and methods, described
below.
-DOMElement this.node
+* `DOMElement this.node` --
The DOM element of the widget
-Hash this.config
+* `Hash this.config` --
A table of configuration values for the widget. This table
inherits missing values from the team's configuration, which
in turn inherits from the top-level MKWS configuration, which
inherits from the default configuration. Instances of widgets
- in HTML can set configuration items as HTML attributes, as in
- <div class="mkwsRecords" maxrecs="2">.
+ in HTML can set configuration items as HTML attributes: for
+ example, the HTML element
+ `<div class="mkwsRecords" maxrecs="10">`.
+ creates a widget for which `this.config.maxrecs` is set to 10.
-String this.toString()
+* `String this.toString()` --
A function returning a string that briefly names this
widget. Can be useful in logging.
-Void this.log(string)
+* `Void this.log(string)` --
A function to log a string for debugging purposes. The string
is written on the browser console, and also published to any
- "log" subcribers.
+ subcribers to the `log` event.
-String this.value()
+* `String this.value()` --
A function returning the value of the widget's HTML element.
Team methods
-============
+------------
Since the team object is supposed to be opaque to widgets, all access
is via the following API methods rather than direct access to