"use strict"; // HTML5: disable for log_level >= 2
+// Incredible that the standard JavaScript runtime doesn't define a
+// unique windowId. Instead, we have to make one up. And since there's
+// no global area shared between windows, the best we can do for
+// ensuring uniqueness is generating a random ID and crossing our
+// fingers. We stash this in window.name, as it's the only place to
+// keep data that is preserved across reloads and within-site
+// navigation. pz2.js picks this up and uses it as part of the
+// cookie-name, to ensure each tab gets its own session.
+if (window.name) {
+ console.log("Using existing window.name '" + window.name + "'");
+} else {
+ // Ten chars from 26 alpha-numerics = 36^10 = 3.65e15 combinations.
+ // At one per second, it will take 116 million years to duplicate a session
+ window.name = Math.random().toString(36).slice(2, 12);
+ console.log("Generated new window.name '" + window.name + "'");
+}
+
// Set up global mkws object. Contains truly global state such as SP
// authentication, and a hash of team objects, indexed by team-name.
//
{{#if md-title-responsibility}}\
<span><i>{{md-title-responsibility}}</i></span>\
{{/if}}\
+{{#if md-date}}, {{md-date}}\
+{{#if location}}\
+, {{#mkws-first location}}{{mkws-attr "@name"}}{{/mkws-first}}\
+{{/if}}\
+{{#if md-medium}}\
+<span>, {{md-medium}}</span>\
+{{/if}}\
+{{/if}}\
';
} else if (name === "Image") {
return '\