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+Development with MKWS consists primarily of defining new types of
+widgets. These can interact with the core functionality is several
+defined ways.
+
+You cleare a new widget ttpe this by calling the
+mkws.registerWidgetType function, passing in the widget name and a
+function. The name is used to recognise HTML elements as being widgets
+of this type -- for example, if you register a "Foo" widget, elements
+like <div class="mkwsFoo"> will be widgets of this type.
+
+The function promotes a bare widget object (passed as `this') into a
+widget of the appropriate type. MKWS doesn't use classes or explicit
+prototypes: it just makes objects that have the necessary
+behaviours. Widgets have *no* behaviours that they have to provide:
+you can make a doesn't-do-anything-at-all widget if you like:
+
+ mkws.registerWidgetType('Sluggard', function() {});
+
+More commonly, widgets will subscribe to one or more events, so that
+they're notified when something interesting happens. For example, the
+"Log" widget asks to be notified when a "log" event happens, and
+appends the logged message to its node, as follows:
+
+ mkws.registerWidgetType('Log', function() {
+ var that = this;
+
+ this.team.queue("log").subscribe(function(teamName, timestamp, message) {
+ $(that.node).append(teamName + ": " + timestamp + message + "<br/>");
+ });
+ });
+
+This simple widget illustrates several important points:
+
+* The base widget object (`this') has several baked-in properties and
+ methods that are available to individual widgets. These include
+ this.team (the team that this widget is a part of) and this.node
+ (the DOM element of the widget).
+
+* The team object (`this.team') also has baked-in properties and
+ methods. These include the queue function, which takes an event-name
+ as its argument. It's possible to subscribe to an event's queue
+ using this.team.queue("EVENT").subscribe. The argument is a function
+ which is called whenever the event is published. The arguments to
+ the function are different for different events.
+