From ac9747b9c363db9de92cdcb83605ff274bfdcaa9 Mon Sep 17 00:00:00 2001 From: "Per M. Hansen" Date: Mon, 27 Apr 1998 10:17:03 +0000 Subject: [PATCH] Copy files to binary directory. --- client/client.dsp | 222 ++++++++++++++++++++++++++++------------------------ server/server.dsp | 224 +++++++++++++++++++++++++---------------------------- yaz.dsp | 6 +- ztest/ztest.dsp | 216 ++++++++++++++++++++++++++------------------------- 4 files changed, 338 insertions(+), 330 deletions(-) diff --git a/client/client.dsp b/client/client.dsp index 48f7c5e..36dafbb 100644 --- a/client/client.dsp +++ b/client/client.dsp @@ -1,103 +1,119 @@ -# Microsoft Developer Studio Project File - Name="client" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 5.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=client - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "client.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "client.mak" CFG="client - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "client - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "client - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "client - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "." -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Release" -# PROP Intermediate_Dir ".\Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "." -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D WINDOWS=1 /FD /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x406 /d "NDEBUG" -# ADD RSC /l 0x406 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yaz.lib /nologo /subsystem:console /machine:I386 /libpath:"..\release" - -!ELSEIF "$(CFG)" == "client - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir ".\client__" -# PROP BASE Intermediate_Dir ".\client__" -# PROP BASE Target_Dir "." -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir ".\Debug" -# PROP Intermediate_Dir ".\Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "." -# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D WINDOWS=1 /FR /FD /c -# SUBTRACT CPP /YX /Yc /Yu -# ADD BASE RSC /l 0x406 /d "_DEBUG" -# ADD RSC /l 0x406 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yaz.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /libpath:"..\debug" - -!ENDIF - -# Begin Target - -# Name "client - Win32 Release" -# Name "client - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" -# Begin Source File - -SOURCE=.\client.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="client" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 5.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=client - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "client.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "client.mak" CFG="client - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "client - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "client - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "client - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "." +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "." +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D WINDOWS=1 /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x406 /d "NDEBUG" +# ADD RSC /l 0x406 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yaz.lib /nologo /subsystem:console /machine:I386 /libpath:"..\release" +# Begin Special Build Tool +OutDir=.\.\Release +ProjDir=. +TargetName=client +SOURCE=$(InputPath) +PostBuild_Desc=Copy client.exe +PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\bin +# End Special Build Tool + +!ELSEIF "$(CFG)" == "client - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\client__" +# PROP BASE Intermediate_Dir ".\client__" +# PROP BASE Target_Dir "." +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "." +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D WINDOWS=1 /FR /FD /c +# SUBTRACT CPP /YX /Yc /Yu +# ADD BASE RSC /l 0x406 /d "_DEBUG" +# ADD RSC /l 0x406 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yaz.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /libpath:"..\debug" +# Begin Special Build Tool +OutDir=.\.\Debug +ProjDir=. +TargetName=client +SOURCE=$(InputPath) +PostBuild_Desc=Copy client.exe +PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\bin +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "client - Win32 Release" +# Name "client - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=.\client.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/server/server.dsp b/server/server.dsp index 15a1972..0191ee4 100644 --- a/server/server.dsp +++ b/server/server.dsp @@ -1,120 +1,104 @@ -# Microsoft Developer Studio Project File - Name="server" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 5.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=server - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "server.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "server.mak" CFG="server - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "server - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "server - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe - -!IF "$(CFG)" == "server - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WINDOWS" /FD /c -# SUBTRACT CPP /YX -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo -# Begin Special Build Tool -OutDir=.\Release -ProjDir=. -TargetName=server -SOURCE=$(InputPath) -PostBuild_Desc=Copy lib -PostBuild_Cmds=copy $(OutDir)\$(TargetName).lib $(ProjDir)\..\lib -# End Special Build Tool - -!ELSEIF "$(CFG)" == "server - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c -# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WINDOWS" /FR /FD /c -# SUBTRACT CPP /YX -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo -# Begin Special Build Tool -OutDir=.\Debug -ProjDir=. -TargetName=server -SOURCE=$(InputPath) -PostBuild_Desc=Copy lib -PostBuild_Cmds=copy $(OutDir)\$(TargetName).lib $(ProjDir)\..\lib -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "server - Win32 Release" -# Name "server - Win32 Debug" -# Begin Source File - -SOURCE=.\eventl.c -# End Source File -# Begin Source File - -SOURCE=.\requestq.c -# End Source File -# Begin Source File - -SOURCE=.\service.c -# End Source File -# Begin Source File - -SOURCE=.\seshigh.c -# End Source File -# Begin Source File - -SOURCE=.\session.h -# End Source File -# Begin Source File - -SOURCE=.\statserv.c -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="server" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 5.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=server - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "server.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "server.mak" CFG="server - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "server - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "server - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe + +!IF "$(CFG)" == "server - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WINDOWS" /FD /c +# SUBTRACT CPP /YX +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "server - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WINDOWS" /FR /FD /c +# SUBTRACT CPP /YX +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "server - Win32 Release" +# Name "server - Win32 Debug" +# Begin Source File + +SOURCE=.\eventl.c +# End Source File +# Begin Source File + +SOURCE=.\requestq.c +# End Source File +# Begin Source File + +SOURCE=.\service.c +# End Source File +# Begin Source File + +SOURCE=.\seshigh.c +# End Source File +# Begin Source File + +SOURCE=.\session.h +# End Source File +# Begin Source File + +SOURCE=.\statserv.c +# End Source File +# End Target +# End Project diff --git a/yaz.dsp b/yaz.dsp index 3a13bea..9d16640 100644 --- a/yaz.dsp +++ b/yaz.dsp @@ -61,7 +61,8 @@ ProjDir=. TargetName=yaz SOURCE=$(InputPath) PostBuild_Desc=Copy Lib and Dll -PostBuild_Cmds=copy $(OutDir)\$(TargetName).lib $(ProjDir)\lib +PostBuild_Cmds=copy $(OutDir)\$(TargetName).lib $(ProjDir)\lib copy\ + $(OutDir)\$(TargetName).dll $(ProjDir)\..\bin # End Special Build Tool !ELSEIF "$(CFG)" == "yaz - Win32 Debug" @@ -97,7 +98,8 @@ ProjDir=. TargetName=yaz SOURCE=$(InputPath) PostBuild_Desc=Copy Lib and Dll -PostBuild_Cmds=copy $(OutDir)\$(TargetName).lib $(ProjDir)\lib +PostBuild_Cmds=copy $(OutDir)\$(TargetName).lib $(ProjDir)\lib copy\ + $(OutDir)\$(TargetName).dll $(ProjDir)\..\bin # End Special Build Tool !ENDIF diff --git a/ztest/ztest.dsp b/ztest/ztest.dsp index ebfcef2..79dcbcd 100644 --- a/ztest/ztest.dsp +++ b/ztest/ztest.dsp @@ -1,105 +1,111 @@ -# Microsoft Developer Studio Project File - Name="ztest" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 5.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=ztest - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "ztest.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ztest.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "ztest.mak" CFG="ztest - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "ztest - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "ztest - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "ztest - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "WINDOWS" /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x406 /d "NDEBUG" +# ADD RSC /l 0x406 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib yaz.lib server.lib /nologo /subsystem:console /machine:I386 /libpath:"..\release" /libpath:"..\server\release" +# Begin Special Build Tool +OutDir=.\Release +ProjDir=. +TargetName=ztest +SOURCE=$(InputPath) +PostBuild_Desc=Copy ztest.exe +PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\bin +# End Special Build Tool + +!ELSEIF "$(CFG)" == "ztest - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "WINDOWS" /FR /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x406 /d "_DEBUG" +# ADD RSC /l 0x406 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib yaz.lib server.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /pdbtype:sept /libpath:"..\debug" /libpath:"..\server\debug" +# Begin Special Build Tool +OutDir=.\Debug +ProjDir=. +TargetName=ztest +SOURCE=$(InputPath) +PostBuild_Desc=Copy ztest.exe +PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\bin +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "ztest - Win32 Release" +# Name "ztest - Win32 Debug" +# Begin Source File + +SOURCE=".\read-grs.c" +# End Source File +# Begin Source File + +SOURCE=.\ztest.c +# End Source File +# End Target +# End Project -- 1.7.10.4